If there’s one word for Songbringer, it’s slick. This is the latest addition to the moody, sword-swinging, world-wandering subcategory of indies that is now leaning towards a genre of its own. Hyper Light Drifter is the obvious parallel – gritty synthwave, scorched futurescapes dripping in as much style as they are the ubiquitous three-pixel space-rain, and of course the brooding, could-be-Stephen-King’s-Gunslinger protagonist with the big old sword.
But despite the rapidly shrinking scope of what can be done within that mini-genre, there is something here. Songbringer begins by having you input a six-letter code and with that, the entire world is procedurally generated – the same code will create exactly the same world, but with literally millions of combinations the option to share the world you experience with someone else is completely yours.
There is also, of course, the gameplay itself, and although the inspirations are again clear – classic